THE FUTURE / AI GAME BENCHMARK

South Park
Lego world.

How impressive can AI make a playable South Park world out of Lego? The same brief for every model. Explore the worlds and judge for yourself.

THE RESULTS

The leaderboard5

Highest score first · Every game opens in a new tab

Screenshot of the game by GPT 6 Astra Extra High #01
OpenAI

GPT 6 Astra Extra High

93/100
Model released

A detailed Lego planet with a complete South Park quest and a proper building mode. Picking up, rotating, snapping and throwing individual bricks make this much more than an attractive 3D demo.

Play the game
Why this score?
Visual design
38/40
Originality
23/25
Interaction
19/20
Technical execution
13/15
Total
93/100

What impressesThousands of Lego bricks, recognizable characters, plastic materials and a polished interface form a cohesive world. The full quest can be completed: collect three parts, move a crate and activate the Planet-O-Matic. Walking around the globe, jumping, mouse look, camera switching, building mechanics and pausing work. Dialogue connects the objectives with fitting South Park jokes.

Room to improveThe story is linear and conversations offer no choices. Reloading clears quest progress and building changes. On mobile, the build button overlaps some introductory text; touch controls support walking and jumping, but rotating and throwing bricks require keyboard input.

Evaluated by AI on 14 Sept 2026 · Release date source ↗

Screenshot of the game by DeepSeek V4.1 Flash #02
DeepSeek

DeepSeek V4.1 Flash

68/100
Model released

A recognizable Lego world with South Park dialogue and a complete collection quest. Creative and playable, but reversed forward movement and stalled story progression reduce the score.

Play the game
Why this score?
Visual design
29/40
Originality
19/25
Interaction
14/20
Technical execution
6/15
Total
68/100

What impressesA custom-built 3D world with houses, a school, mountains, Lego studs and four characters. Jumping, sprinting, E-key conversations, and picking up, moving and rotating bricks work. The Underpants Gnomes storyline has fitting jokes and a proper ending.

Room to improveW initially moves backwards relative to the viewing direction. Talking to Kyle before Stan leaves the story objective stuck on Kyle, even after talking again. Movement continues while paused. The world and animations are fairly simple. Designed for keyboard and mouse; there are no touch controls.

Evaluated by AI on 14 Sept 2026 · Release date source ↗

Screenshot of the game by Gemini 3.6 Thinking #03
Google

Gemini 3.6 Thinking

64/100
Model released

An original Lego globe in space, with spherical gravity, South Park jokes and a working collection quest. The sparse world and inconsistent movement direction limit its impact.

Play the game
Why this score?
Visual design
25/40
Originality
20/25
Interaction
13/20
Technical execution
6/15
Total
64/100

What impressesThe transition from a planet overview to walking on its surface gives the brief a distinctive interpretation. Jumping, looking around, E-key conversations, and picking up, carrying and dropping Lego bricks work. Cartman’s Cheesy Poofs quest can be completed; Kenny breaks into loose bricks with a fitting joke.

Room to improveOn part of the globe, W moves opposite to the viewing direction. Buildings do not block the player. The world is sparsely furnished and the story is only a short collection quest. Returning the package requires dropping it first and approaching Cartman again. On mobile, the quest overlaps the title; play requires keyboard and mouse.

Evaluated by AI on 14 Sept 2026 · Release date source ↗

Screenshot of the game by meta.ai #04
Meta

meta.ai

35/100
Model released Unconfirmed

A polished start screen and a Lego globe with a South Park quest. The start control does not work: the overlay stays in front of the game and mouse look never activates.

Play the game
Why this score?
Visual design
22/40
Originality
10/25
Interaction
2/20
Technical execution
1/15
Total
35/100

What impressesPlayful typography, clear control instructions and a quest log give the start screen a distinct identity. The Lego globe renders, and keyboard movement triggers the camera zoom.

Room to improveClicking CLICK TO PLAY does not dismiss the start screen, including on mobile. The world moves behind a dark, blurred overlay while mouse look remains unavailable. This prevents normal testing of quests and object interactions. The score rewards only what the original submission actually demonstrates; the exact model version is unknown.

Evaluated by AI on 14 Sept 2026 · Exact model version and release date unconfirmed.

Screenshot of the benchmark error report for Mistral #05

Submission failed

Mistral AI

Mistral

0/100
Model released Unconfirmed

The React code does not compile: studs is declared twice in the same function. No game can appear, so this submission receives 0/100.

View the error report
Why this score?
Visual design
0/40
Originality
0/25
Interaction
0/20
Technical execution
0/15
Total
0/100

What impressesThe original code is available unchanged as a download. The preview shows The Future’s error report; there is no running game to assess visually or interactively.

Room to improveLEGOBlock declares studs as a parameter on line 34 and again as a local constant on line 52. The compiler stops at line 52, column 9. The 3D world, controls and storyline therefore cannot be tested. The exact Mistral model version and release date are unconfirmed.

Evaluated by AI on 14 Sept 2026 · Exact model version and release date unconfirmed.

01 / THE BRIEF

One shared prompt.

Every model gets this exact brief: a 3D Lego world, keyboard and mouse controls, movable objects and a proper South Park storyline.

Create a 3D world with a South Park theme. I want to be able to walk through the world using WSAD, interact via 'e', and jump using the spacebar. I also want to be able to rotate the mouse and move objects. I want the world to be made of Lego bricks. Also, make it a game where the characters make typical South Park jokes, and the game must really have a South Park storyline.

02 / THE EVALUATION

How impressive is it?

The score evaluates what the model demonstrates with this brief: the 3D world, creativity, story and working game controls. We test in the browser and inspect the mobile view too. The brief requests keyboard and mouse controls, so missing touch controls do not cost points.

Visual design
40points
Originality
25points
Interaction
20points
Technical execution
15points

A subjective AI assessment of this particular submission, not a general ranking of model intelligence. Highest total first; ties are ordered alphabetically. Submitted code is preserved as supplied, including any bugs.